Player Name with Color Codes
Create a colorful player name using ET color codes. Click a color to insert it.
Graphics Settings
r_mode
Resolution mode. -2 uses your desktop resolution, -1 uses custom width/height. Other values are preset resolutions.
r_customwidth
Custom resolution width in pixels. Only used when r_mode is -1 (Custom Resolution).
r_customheight
Custom resolution height in pixels. Only used when r_mode is -1 (Custom Resolution).
r_fullscreen
Run the game in fullscreen mode. Disable for windowed mode.
r_noborder
Borderless window mode. Enable for borderless windowed gaming (requires r_fullscreen 0).
r_swapInterval
Vertical Sync (VSync). Enable to prevent screen tearing but may add input lag. Disable for competitive play.
cg_fov
Field of View - How wide your peripheral vision is. Higher values let you see more but can cause distortion. Competitive players often use 90-120.
com_maxfps
Maximum frames per second. FPS affects movement physics in ET. 125 is competitive standard, 43/76 for special jump techniques.
com_maxfpsUnfocused
Max FPS when game window is unfocused. -1 uses half of com_maxfps. Lower values save CPU when alt-tabbed.
com_maxfpsMinimized
Max FPS when game window is minimized. -1 defaults to 10 FPS. Saves CPU when minimized.
r_displayRefresh
Display refresh rate in Hz. 0 uses your monitor's default. Match this to your monitor for smooth gameplay.
r_screenshotFormat
Screenshot file format. JPEG is smaller, PNG is lossless, TGA is uncompressed.
r_screenshotJpegQuality
JPEG screenshot quality. Higher = better quality but larger files.
r_textureMode
Texture filtering quality. Bilinear is fastest, Trilinear is best quality.
r_ext_texture_filter_anisotropic
Enable anisotropic texture filtering for sharper textures at angles. May impact performance on older GPUs.
r_ext_max_anisotropy
Anisotropic filtering level. Higher = sharper textures at angles but more GPU usage. Requires anisotropic filtering enabled.
r_gamma
Gamma correction (brightness). Higher values make the game brighter, useful for seeing enemies in dark areas.
cg_shadows
Player shadow rendering. Many competitive players disable this for performance and to reduce visual clutter.
cg_drawGun
Show your weapon model. Some players disable this to reduce visual clutter.
cg_gunFovOffset
Weapon model FOV offset. Negative values make the gun appear smaller/further. 0 is default.
cg_gibs
Show body parts/gibs when players die. Disable for better performance.
cg_wolfparticles
Particle effects for explosions, smoke, etc. Disable for better performance.
cg_coronas
Corona light effects around light sources. Disable for performance.
cg_showblood
Blood effects when players are hit. Some prefer off for cleaner visuals.
cg_bloodPuff
Show blood puff particle effects when players are hit. Disable for cleaner visuals.
cg_bloodDamageBlend
Screen blood effect intensity when you take damage. 0 disables it completely.
cg_drawBreathPuffs
Show cold breath effects on winter/snow maps. Disable for performance.
cg_bloodFlash
Blood flash effect when you get hit. Lower values reduce visual distraction.
cg_marktime
How long bullet marks stay on walls (milliseconds). 0 disables them.
cg_brassTime
How long ejected shell casings are visible (milliseconds). 0 disables them.
r_dynamiclight
Dynamic lighting effects (muzzle flashes, explosions). Disable for performance.
r_flares
Render light flare effects around bright light sources.
r_fastsky
Use simple sky instead of detailed skybox. Enable for better performance.
r_drawfoliage
Render grass and foliage. Disable to see enemies hiding in vegetation.
r_picmip
Texture quality level. Higher values = lower quality but better performance.
cg_atmosphericEffects
Weather and atmospheric particle effects (rain, snow). Disable for better visibility and performance.
cg_tracers
Bullet tracer effects. Useful for seeing bullet trajectories.
cg_tracerChance
Probability that a bullet will show a tracer. 0.4 = 40% of bullets show tracers.
cg_tracerWidth
Width of bullet tracer effects.
cg_tracerLength
Length of bullet tracer effects.
cg_tracerSpeed
Speed of bullet tracer animation.
cg_muzzleFlash
Muzzle flash effects when weapons are fired.
cg_bobbing
View bobbing when moving. 0 disables completely for stable aim.
cg_visualEffects
General visual effects (explosions, particles). Disable for cleaner visuals.
r_softShadows
Soft shadow rendering quality. Higher values are more realistic but cost performance.
r_drawSun
Render the sun in the skybox. Disable for slight performance gain.
cg_skybox
Draw the skybox. Disable for slight performance gain on low-end systems.
cg_bloodTime
How long blood splatter effects remain visible (seconds). 0 removes them instantly.
r_colorbits
Color buffer depth in bits. 0 = auto-detect. Higher values provide better color accuracy.
r_depthbits
Depth buffer bits. 0 = auto-detect. Higher values reduce z-fighting artifacts.
r_stencilbits
Stencil buffer bits. Used for shadows and special effects. 0 = auto-detect.
r_textureBits
Texture color depth. 0 = auto-detect. Lower values save VRAM but reduce quality.
r_detailTextures
Enable detail textures for added surface detail up close.
r_ext_compressed_textures
Enable compressed texture support. Reduces VRAM usage with minimal quality loss.
r_ext_multitexture
Enable multitexture support. Required for most modern rendering features.
r_intensity
Overall texture brightness multiplier. Higher values brighten textures.
r_overBrightBits
Overbright rendering bits. Affects overall scene brightness. 0-2 recommended.
r_mapOverBrightBits
Map lightmap overbright bits. Affects how bright lightmaps appear.
r_ambientScale
Ambient light intensity multiplier. Higher values brighten shadowed areas.
r_directedScale
Directed light intensity multiplier. Affects main light source brightness.
r_lodScale
Level of detail scale. Higher values keep high detail at greater distances.
r_lodBias
Level of detail bias. Negative values increase detail, positive decrease it.
r_subdivisions
Bezier curve subdivisions. Higher values = smoother curves but more polygons.
r_ignorehwgamma
Ignore hardware gamma. Enable if gamma slider doesn't work correctly.
r_fbo
Use framebuffer objects for rendering. Required for some modern effects.
r_wolfFog
Enable Wolfenstein-style fog effects on maps that use them.
r_zNear
Near clipping plane distance. Lower values let you see closer objects.
r_finish
Force GPU to finish each frame before starting next. May reduce tearing but adds latency.
r_primitives
Primitive rendering mode. 0 = auto-detect best for your hardware.
r_greyScale
Apply greyscale effect to rendering. 0 = full color, 1 = full greyscale.
Control Settings
Sensitivity calculator
cm per 360° turn, fromsensitivity × m_yaw
sensitivity
Mouse sensitivity. Lower = more precise aiming, higher = faster turning. Find what feels natural for you.
cl_run
Always run by default. When enabled, you run unless holding walk key. Most players keep this on.
cl_mouseAccel
Mouse acceleration. Most competitive players set this to 0 for consistent aim.
m_pitch
Vertical mouse sensitivity multiplier. Adjust for independent vertical sensitivity.
m_yaw
Horizontal mouse sensitivity multiplier. Adjust for independent horizontal sensitivity.
m_filter
Mouse smoothing filter. Most players disable this for raw input response.
cl_freelook
Enable mouse look (looking up/down with mouse). Should always be enabled.
cl_doubletapdelay
Milliseconds for double-tap detection (prone, sprint). 0 disables double-tap.
cg_autoReload
Automatically reload when magazine is empty. Some prefer manual control.
cg_autoSwitch
Auto-switch to new weapons when picked up. Most players disable this.
cg_noAmmoAutoSwitch
Auto-switch weapons when current weapon runs out of ammo.
cg_cycleAllWeaps
Weapon cycling includes all weapons. When off, only cycles through equipped weapons.
cg_predictItems
Client-side prediction for item pickups. Reduces perceived lag when picking up items.
cg_autoAction
Auto actions on events. 1=auto demo, 2=auto screenshot, 4=auto stats. Add values to combine (e.g., 3=demo+screenshot).
cg_zoomDefaultSniper
Default zoom level for scoped weapons. Lower values = more zoom. Range 4-32.
cg_zoomStepSniper
Amount to change zoom per scroll step when using scoped weapons.
cg_scopedSensitivityScaler
Sensitivity multiplier when using scoped weapons. Lower = slower when zoomed.
cg_weaponCycleDelay
Delay in ms between weapon switches. Prevents accidental double-switches.
cg_useWeapsForZoom
Use weapon keys (mousewheel) to zoom in/out when scoped.
cg_autoactivate
Automatically activate doors and interactive objects when nearby.
cg_activateLean
Enable leaning when pressing activate key near corners.
in_mouse
Mouse input mode. 1 = raw input (recommended), 2 = non-raw input.
cl_yawspeed
Keyboard yaw (left/right) rotation speed. Only affects keyboard turning, not mouse.
cl_pitchspeed
Keyboard pitch (up/down) rotation speed. Only affects keyboard looking, not mouse.
cg_weapaltReloads
Enable weapon alternate fire reload sequences.
cg_weapaltSwitches
Enable weapon switching via alternate fire key.
Network Settings
rate
Bandwidth rate limit in bytes/second. 25000 is standard for competitive play. Higher for fast connections.
cl_maxpackets
Maximum packets sent per second. 100-125 is competitive standard. Higher = smoother but more bandwidth.
cl_packetdup
Duplicate packets to reduce loss effects. 1 is standard, increase if experiencing packet loss.
snaps
Snapshots per second requested from server. 20 is standard, server may limit this.
cl_timeNudge
Client-side prediction adjustment. 0 is recommended. Negative values can help with lag compensation.
cl_allowDownload
Allow downloading missing files from servers. Useful for custom maps.
cl_maxPing
Maximum ping filter for server browser. Only shows servers below this ping.
cl_interpolation
Buffering of server packets to smooth over packetloss and ping instability. 0=off, 1-4 increasingly smoother.
cl_extrapolationMargin
Extrapolation margin for network prediction. Higher values help with unstable connections.
cl_wwwDownload
Allow downloading files via HTTP/WWW. Faster than standard downloads.
cl_timeout
Connection timeout in seconds. How long to wait before disconnecting from unresponsive server.
cg_antilag
Enable server-side antilag compensation. Essential for fair hit registration on high-ping connections.
pmove_fixed
Use fixed-time player movement. Can improve movement consistency across different framerates.
pmove_msec
Player movement tick duration in milliseconds. Only used when pmove_fixed is enabled. 8 is standard.
HUD Settings
Crosshair preview
cg_drawCrosshair
Crosshair style. 0 disables crosshair. Each number is a different design.
cg_crosshairSize
Crosshair size in pixels. Smaller crosshairs can help with precision.
cg_crosshairAlpha
Crosshair transparency. Lower values make it more transparent.
cg_crosshairColor
Primary crosshair color.
cg_crosshairPulse
Crosshair expands to show weapon spread. Useful feedback for accuracy.
cg_crosshairHealth
Crosshair color changes based on your health level.
cg_crosshairX
Horizontal crosshair offset. Move crosshair left (negative) or right (positive).
cg_crosshairY
Vertical crosshair offset. Move crosshair up (negative) or down (positive).
cg_drawFPS
Display frames per second counter on screen.
cg_lagometer
Display network lag meter showing connection quality.
cg_drawCompass
Mini-map compass display. Essential for team coordination.
cg_drawRoundTimer
Show the round timer on your HUD.
cg_drawCrosshairNames
Show player names when your crosshair is over them.
cg_cursorHints
Action hint icons near interactive objects (doors, objectives, etc.).
cg_draw2D
Display all HUD elements. Disable for clean screenshots or videos.
cg_hudAlpha
HUD transparency level. Lower values make HUD more transparent.
cg_teamChatTime
How long chat messages stay visible (milliseconds).
cg_teamChatHeight
Maximum number of chat lines visible.
cg_altHud
Use alternate HUD layout. Different visual style for health/ammo display.
cg_locations
Show location names on the HUD. Useful for callouts and team coordination.
cg_countryflags
Display country flags next to player names.
cg_announcer
Enable announcer voice for game events (objectives, kills, etc.).
cg_hitSounds
Play hit confirmation sounds when you damage enemies.
cg_drawSpectatorNames
Display spectator names. Useful for streamers and competitions.
cg_simpleItems
Use simplified item rendering for better visibility of pickups.
cg_simpleItemsScale
Scale of simplified items when cg_simpleItems is enabled.
cg_drawEnvAwareness
Environment awareness icons (flags, objectives, teammates). Bitmask: 1=objectives, 2=mines, 4=teammates.
cg_fireteamSprites
Display sprites over fireteam members for easy identification.
cg_automapZoom
Command map (minimap) zoom level. Higher values zoom in more.
cg_instanttapout
Instantly tap out when killed instead of waiting for the tap out prompt.
cg_drawNotifyText
Display notification text for game events (kills, objective updates).
cg_bannerTime
Duration in ms for banner messages to display.
cg_centertime
How long center screen messages stay visible (seconds).
cg_drawCrosshairPickups
Highlight interactive items when crosshair is over them.
cg_quickchat
Quick chat mode for faster voice command access.
cg_printObjectiveInfo
Print objective status updates to the console.
cg_voiceSpriteTime
Duration voice chat sprites appear over players (milliseconds).
cg_popupStayTime
How long popup messages stay visible before fading (milliseconds).
cg_popupFadeTime
Duration of popup message fade-out effect (milliseconds).
con_scale
Console text size scaling. Higher values make console text larger.
Sound Settings
s_volume
Master game volume. Important to hear footsteps and enemy sounds.
s_musicvolume
Background music volume. Most competitive players set this to 0.
s_khz
Audio sample rate. Higher = better quality. 44 kHz recommended.
s_doppler
Doppler effect on moving sound sources. Adds realism to audio.
cg_noVoiceChats
Mute voice chat audio (V-say commands). Enable if they distract you.
cg_noVoiceText
Hide voice chat text messages.
s_muteWhenMinimized
Mute all audio when the game window is minimized.
s_muteWhenUnfocused
Mute all audio when the game window loses focus (alt-tabbed).
cg_voiceChats
Enable voice chat sounds (V-say audio). Disable to only see text.
cg_voiceText
Display voice chat text messages when V-say commands are used.
cg_teamChatsOnly
Only show team chat messages, hide all public chat.
cg_teamVoiceChatsOnly
Only play voice chat from teammates, mute enemy voice.
Pro Scripts - Advanced Binds
Enable scripts and configure keybindings for advanced gameplay features.
Combat & Aiming
Automatically lower your sensitivity when zooming with sniper rifles or binoculars for more precise aiming. Press the zoom key to toggle between normal and zoom sensitivity.
Bind specific weapons to keys instead of cycling through them. Faster weapon switching in combat.
A collection of settings commonly used in competitive play. Optimizes performance and removes visual distractions.
Automatically lower your sensitivity while firing for better tracking and recoil control. Sensitivity returns to normal when you release the fire button.
Different sensitivity when using iron sights or alternate fire mode. Great for weapons with iron sight zoom.
Automatically change sensitivity when switching to specific weapons. Lower sens for rifles, higher for SMGs.
Movement
Toggle sprint on/off instead of holding the key. Press once to start sprinting, press again to stop.
Settings optimized for trickjumping. Fixed physics and proper movement timing.
Toggle crouch on/off instead of holding the key. Press once to crouch, press again to stand up.
Toggle lean left/right instead of holding the key. Useful for peeking corners without holding keys.
Automatically crouch when jumping for higher jumps. Essential for trickjumping and reaching elevated positions.
Class Abilities
Quickly switch to syringe, use it, and switch back to your previous weapon. Perfect for fast revives in combat.
Quickly throw an ammo pack and switch back to your weapon. For Field Ops rapid ammo distribution.
Quickly throw a health pack and switch back to your weapon. For Medic rapid health distribution.
Communication
Bind common team communications to keys for fast callouts during gameplay.
Quickly announce spawn times to your team. Helps coordinate attacks and defenses.
Quick callouts for enemy deaths. Let your team know which classes you eliminated.
Quickly communicate objective status to your team during critical moments.
Display & HUD
Play a beep sound when you get a kill, making it easier to confirm eliminations during intense firefights.
Quickly mute/unmute game sounds. Useful for when you need to communicate on voice chat.
Display spawn timer in the console to help time your respawns.
Toggle between two different FOV (Field of View) values on a key press. Useful for switching between wide view for navigation and narrow view for aiming.
Toggle between high quality and performance settings on the fly. Useful when you need extra FPS in intense fights.
Toggle various HUD elements on/off. Clean up your screen or show all info.
Toggle the network graph to monitor your connection quality during gameplay.
Toggle between normal and brightened gamma for dark maps. Helps visibility in dark areas.
Utility
Bind keys to quickly select classes at spawn. Essential for competitive play to respawn quickly as the right class.
Easy toggle for recording demos. Press once to start recording, press again to stop.
Take a screenshot and show confirmation message on screen.
Import/Export Configuration
Config Preview:
Changes from defaults 0
Put the saved file in your etmain / legacy folder
and run exec etconfig.cfg in the game console.
Search Settings
Aim Trainer - Practice your reflexes
Uses your current sensitivity and m_yaw. Click the arena to capture the mouse; press Esc to release.